![]() The other ID's marked with a "?" are mostly ID's used by Konami or one of the other game companies working with Sony, I have to go through them all still. This is the first version, and I haven't checked everything over yet but I'm pretty sure most of the sony ID's are accurate. Basically this is all the info available in even the most discreet PS2 game ID lists available on the web in any number of languages. It worked, but it meant I had to add the titles again later by hand. I would truncate each line down to just the ID, and make lists of tens of thousands of PS2 game ID's, then use duplicate removers to ensure there are no duplicate entries in this list. Useful for those more complexes codes or for converting several codes at once.So for the past few weeks I have been gathering information online from every source I can find, even threads in other languages, anywhere I can find a game ID. Notice than although the two parameters are necessary in each line in omniconvert, you can input several lines at once and they are converted in batch. Thus the values can't be used directly and need to be unencrypted before being applied so the actual values for the address and "what goes in this address" are what they actually should be. ![]() The several cheat devices use to encrypt their data (don't ask me why). Omniconvert don't need the game ID or anything other than those two values. So, what I did was input the two values in Omniconvert and use the converted result to create the correct pnach line. ![]() ![]() ![]() Afterward do a new sstate save to grant it's cleanness). In the first pnach code was used an encrypted value for the address, which translates for the value being pushed in the wrong location (I hope you did not made a sstate while the wrong code was active, if so, go to a save point and save in memcard, quit the emulator altogether and reload from this memcard save. The first number is the address, the memory location where the second number (the value) is put. ![]()
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