I would suspect "stumbling" achievement (hit monster with traps 100 times) to be some major lag cause. i would expect medium performance boost from this.Ĥ) i was too lazy to check how exactly are achievements handled but some achievements are checked with every trap hit and having 4 traps with 600 hits / sec hitting 1000 monsters each means 2400000 achievement checks per sec :) and heck if you lag really bad the the numbers may be even greaterĪround 30 different achiements are checked on each kill. not too sure but i thing there will be only a very small performance increase due to this.ģ) force chain hit (red) gems to search for additional targets in square rather than circle. id gladly watch circles if that would improve the framerate. disable tower projectiles animation or limit those to around 10 per second. the downside of it is that if some monster dies the rest of those multiplied shots would be wasted.Ģ) drastacally reduce visual effects: replace monsters with simple circles of varying size (for swarmling/reaver/giant). i honestly think this would boost the performance ny quite a bit. but after all the distance checks and armor reduction the damage would apply multiple times. in this case i would suggest to merge the shots and limit the amount to 50-100 "unique" shots. and i guess some people may push even further. My traps can deal > 600 hits per second in the end game. Imo some things can be done to improve performance at the cost of some number accuracy:ġ) merging gemshots: currently each tower/trap shot is independant - each shot checks for target and if gem has red component it checks EVERY monster on the map to see if its in range of the original target. you can check resource monitor if you want. Wotanii, gemcraft cs uses all cores and has 12 threads.
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